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  • About

    Dots game

    Dots game

    Points is a logic game for two. On the field in a cage, players take turns putting dots at the junctions of the vertical and horizontal lines. To win, you need to surround the opponent's points with your points from all sides. The game has several names that are not widely used: "feudal lords", "cities", "hacienda". English dots and Polish kropki are translated as "dots".

    Game history

    In the seventies of the last century, there was a surge in the popularity of the Chinese game of go in the Soviet Union. Articles about the ancient game were published in serious publications, such as the magazine "Science and Life", in many cities go-lovers' clubs were opened, and tournaments were held. An obstacle to even wider development was the lack of the necessary equipment. The dot game has become a paper adaptation of go and has spread so rapidly that it is no longer possible to locate its origin.

    Over time, the points have evolved, acquired their own rules and strategies, significantly different from go. Currently, the discrepancy is so great that it would be wrong to talk about the identity of these games.

    The majority of fans of "points" are former citizens of the USSR, including those who emigrated to other countries. So the game spread to the USA, Israel, Poland and other European countries.

    With outward simplicity, the "points" are not easy. The game requires the ability to draw up strategies, the ability to see the playing field in development and to focus. Learn the rules and test your intellect in a clever puzzle game!

  • Help

    How to play Dots

    How to play Dots

    "Points" are attracted by the simplicity of the rules, the infinity of combinations and the ability to create complex strategies. The game is played on a field of 39 × 32 cells. The place where the lines intersect on the field is called a point. Players use red or blue dots and take turns placing them at the intersection of the lines. You need to surround your opponent's points and protect your own. You win if you manage to capture more points than your opponent.

    • The game begins with an empty field or with a scratch - a starting piece of the same number of red and blue dots in the center of the field.
    • Place points in free points, not occupied by points and not included in the environment. You cannot skip moves.
    • Surround enemy points with a continuous network of points vertically, horizontally and diagonally. Points within the encirclement area do not contribute to the formation of encirclement lines. Headlands are not surrounded.
    • If there is a closed area in which, in addition to your opponent's points, yours are, only the opponent's points are counted.
    • A surrounded territory without opponent points is called a house. It is not painted over and you can put dots inside. If an opponent puts a point in your house, the territory will be colored at the moment of transferring the move. This is not the case when a point of a different color completes the circuit around your point.

    The game ends when there are no free points left on the field, if the players agree to a draw or one of them admits defeat. At the end of the game, the number of captured points and territories is counted.

    Game tips

    • Strive to keep all of your points connected. Even if they are located far from each other, mentally connect them. Build walls and abstract circuits where the points can be connected over time.
    • Do not place points randomly - you lose moves, at this time the enemy surrounds your territories.
    • If you have built an encirclement from which your opponent cannot get out, you can postpone the completion of the chain and pay attention to defense.

    In terms of difficulty, the points on the Internet surpass the game with a real opponent. Computer training will make you a strong player as you level up and learn how to strategize. Play thoughtfully and become a master!

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